Boss Rush
Controls Each boss acts in a fixed order and its next action is shown below it, so there is no luck involved. Strike deals 20, Focus doubles your next damaging skill, Guard cuts damage taken this turn to 30% but cannot be used twice in a row. Heal restores 30 (4-turn cooldown); Burst deals 55 (5-turn cooldown, unavailable for the first 3 turns). Your score is the total turns used to beat all 5 bosses; fewer ranks higher. If you fall even once the run ends with no score. You start each boss at 100 HP, and a boss lasting over 60 turns counts as a loss.
Ranking
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