Type Duel
Controls Types counter each other: fire > grass > water > fire. A favorable matchup deals 1.5× damage, an unfavorable one 2/3×. Each turn Attack or Switch to another monster in your team below. A switch happens first and the foe then attacks. If both attack, the faster one hits first (fire 9, water 7, grass 5), and a monster that is knocked out first does not strike back. Defeat the whole foe team to face the next, slightly stronger one; your surviving monsters recover 60% of their HP. The foe AI follows a readable rule: when at a disadvantage it switches to a better matchup unless it switched last turn. Your score is battles won; the game ends when all your monsters faint.
Ranking
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