Gamebook
Controls Read the story and choose an option. A choice marked with a roll throws one die and adds your skill (2); you succeed if the total reaches the target, and failure costs HP or leads to a dangerous scene. You have 12 HP and fall at 0. You can find a lantern, key, gem and crown, and choices marked “(needs …)” can only be picked if you hold the item. Your record is the ending’s score: escaping 30 + the gem (if you keep it rather than offering it) 10 + the crown 30 + remaining HP × 2; falling 5; giving up 1. You can replay the story as often as you like. Dice are luck, so the same choice can turn out differently.
Ranking
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